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blog.demofox.org | ||
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momentsingraphics.de
[AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics. |
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therealmjp.github.io
For a theoretical understanding of aliasing and anti-aliasing, we can turn to the fields of signal processing[1] and sampling theory[2]. This article will explain some of the basics ofthese two related field in my own words, taking a more theoretical point of view. In the following article the concepts covered here will be used to analyze common aspects of real-time graphics, so that we can describe them in terms of signal processing. |
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bartwronski.com
Recently, numerous academic papers in the machine learning / computer vision / image processing domains (re)introduce and discuss a "frequency loss function" or "spectral loss" - and while for many it makes sense and nicely improves achieved results, some of them define or use it wrongly. The basic idea is - instead of comparing pixels... |
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jakevdp.github.io
[AI summary] A tutorial demonstrates how to numerically simulate and animate the time-dependent Schrodinger equation for a quantum particle tunneling through a barrier using Python. |
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