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blog.demofox.org
| | momentsingraphics.de

[AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics.
14.5 parsecs

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| | therealmjp.github.io

For a theoretical understanding of aliasing and anti-aliasing, we can turn to the fields of signal processing[1] and sampling theory[2]. This article will explain some of the basics ofthese two related field in my own words, taking a more theoretical point of view. In the following article the concepts covered here will be used to analyze common aspects of real-time graphics, so that we can describe them in terms of signal processing.
12.4 parsecs

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| | bartwronski.com

Recently, numerous academic papers in the machine learning / computer vision / image processing domains (re)introduce and discuss a "frequency loss function" or "spectral loss" - and while for many it makes sense and nicely improves achieved results, some of them define or use it wrongly. The basic idea is - instead of comparing pixels...
12.1 parsecs

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| | jakevdp.github.io

[AI summary] A tutorial demonstrates how to numerically simulate and animate the time-dependent Schrodinger equation for a quantum particle tunneling through a barrier using Python.
55.4 parsecs

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