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denniskubes.com
| | www.alexedwards.net
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| | lukesingham.com
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| | These are my summary notes of 'A Tour of Go' - which is meant for people who are familiar with programming to have a quick tour
| | erikmcclure.com
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| | [ 1 · 2 · 3 · 4 · 5 · 6 · 7 ] We still have a lot of ground to cover on pointers, but before we do, we need to address certain conceptual frameworks missing from C# that one must be intimately familiar with when moving to C++. Specifically, in C# you mostly work with the Heap. The heap is not difficult to understand - its a giant lump of memory that you take chunks out of to allocate space for your classes.
| | andreabergia.com
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| Error handling is a fundamental aspect of programming. Unless you are writing hello world, you will need to handle errors in your code. In this post, I will discuss a bit the most common approaches used by various programming languages. Return error codes This is one of the most ancient strategies - if a function can fail, it can simply return an error code - often a negative number, or null.