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blog.nuculabs.dev | ||
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thatonegamedev.com
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| | | | | Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior. | |
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blog.nuculabs.de
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| | | | | As I've been reading Professional Assembly Language, I've come across chapter 13 and I liked it so much that I'm going to write a blog post about it. The book is quite nice if you're interested in assembly for Linux. Extended ASM format let's you write assembly code that interacts with any type of C data, such as local variables, strings, numbers, goto labels and so on. The format produces cleaner, safer and more efficient code than the Basic ASM format. | |
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gcher.com
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| | | | | This week-end I spent a lot of time trying to optimize the code of my incoming video game. The game engine features a fluid simulation algorithm based on this excellent paper by Jos Stam. The algorithm is CPU intensive, and so I tried my best to make the code as fast as possible, which eventually means having to write the code in assembly. Since I couldnt find much information about how to write assembly code for iOS on XCode, here is a small tutorial I wrote about it. | |
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cirriustech.co.uk
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| | | Learn how to avoid common anti-patterns when authenticating to Google Cloud using service accounts in Python--especially in CI/CD pipelines like Azure DevOps. This post walks through better practices for secure, reusable credential handling, complete with code examples. | ||