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benhoyt.com
| | thume.ca
1.5 parsecs away

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| | [AI summary] This blog post by Tristan Hume details his experience writing a compiler for a course project using Rust. He discusses various aspects of the project including the use of Rust's powerful enums and pattern matching, handling variable and type resolution, reference counting with Rc, code generation for x86 assembly, and the use of usercorn to run Linux binaries on macOS. The post also reflects on the challenges and benefits of using Rust for such a project, comparing it with other languages and design decisions.
| | healeycodes.com
2.0 parsecs away

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| | Making my programming language 4000x quicker, and adding a static type checker.
| | m10k.eu
1.4 parsecs away

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| | [AI summary] The author explains how to implement a recursive descent parser in Bash to define and process domain-specific language rules for selecting RPM packages.
| | austinmorlan.com
22.3 parsecs away

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| While programming you often need some memory to do something but you dont know at compile-time how much you need. Instead you have to use malloc from C or new from C++ (or more commonly std::vector) to request a certain amount of memory to be allocated for you on the heap. Thats just how it works. You might not question this sort of pattern while doing normal programming but once you start getting into game development youll quickly learn these sorts of dynamic memory allocations that occur at runtime ca...