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blog.stephenmarz.com | ||
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www.jmeiners.com
[AI summary] The provided text outlines the development of an LC-3 virtual machine (VM) in C, including the implementation of various instructions, memory operations, and input/output handling. It also discusses an advanced C++ approach using templates and bitwise flags to reduce code duplication and improve efficiency. The text covers topics like instruction decoding, memory addressing, flag handling, and platform-specific input buffering. Additionally, it references contributions from the community and mentions GitHub tags for organizing implementations in different languages. |
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patshaughnessy.net
[AI summary] The article discusses the process of learning to read x86 assembly language, focusing on how it can be a useful skill for understanding low-level operations of microprocessors. It outlines the challenges of reading assembly, especially in debugging scenarios, and provides an example of translating Ruby code into x86 assembly using Crystal. The article also explains the syntax and structure of x86 assembly, including register usage, instruction suffixes, and the differences between AT&T and Intel syntax. It highlights the complexity of x86 assembly due to its historical evolution and the need for understanding register sizes and operand notation. |
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www.cs.virginia.edu
[AI summary] This comprehensive guide explains the fundamentals of 32-bit x86 assembly language programming, including registers, memory addressing, instructions, and calling conventions. |
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domipheus.com
This is part of a series of posts detailing the steps and learning undertaken to design and implement a CPU in VHDL. Previous parts are available here, and I'd recommend they are read before continuing. Memory Operations We already have a small RAM which holds our instruction stream, but our TPU ISA defines memory read and write instructions, and we should get those instructions working. It's the last major functional implementation we need to complete. The fetch stage is simply a memory read with the PC... |
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