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imsky.co
| | www.dusterwald.com
1.8 parsecs away

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| | Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More
| | www.jendrikillner.com
2.9 parsecs away

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| | [AI summary] This blog post and associated videos cover advanced topics in graphics programming, including meshlet-based rendering, Vulkan API implementation, Bevvy integration, Bezier interpolation optimization, PCG2D hash analysis, machine learning in graphics, OpenPBR release, and OpenGL ecosystem insights.
| | yuanming.taichi.graphics
3.0 parsecs away

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| | Summer 2020 online course. The math and code behind physically based animation/physics engines.
| | benschmidt.org
29.9 parsecs away

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