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www.paradeofrain.com
| | devmag.org.za
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| | This article looks at the process of designing levels for a platformer: from the initial idea to the final playable level.
| | blog.alexbeals.com
13.7 parsecs away

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| | In Part I, I talked about the five major categories of game, which I dubbed endless, leveled, RTS, endless leveled, and personal competition. Now unless you're developing mobile games just for the thrill of people playing them, at some point you're going to want to monetize them.
| | ideonexus.com
12.1 parsecs away

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| | [AI summary] A parent suggests ten rule modifications for the board game Candyland to increase player agency and reduce randomness for children.
| | thewargamingjournal.blogspot.com
28.2 parsecs away

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| I've built my first core unit and an organ gun! Gunners next!