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devmag.org.za
| | andrewyoderdesign.blog
6.7 parsecs away

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| | This spring, George McLay and I taught a two week course on Level Design and Environment Art thanks to an opportunity from the fine folks at Futuregames. Our course's focus was on the day-to-day collaboration between Level Designers and Environment Artists. Altogether, we are pleased with the results of the course, but there are always...
| | www.blog.radiator.debacle.us
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| | blog.alexbeals.com
7.9 parsecs away

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| | In Part I, I talked about the five major categories of game, which I dubbed endless, leveled, RTS, endless leveled, and personal competition. Now unless you're developing mobile games just for the thrill of people playing them, at some point you're going to want to monetize them.
| | easilylead.wordpress.com
24.6 parsecs away

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| A few weeks back at Hammerhead I had a good old look at Hysterical Games' Panzerfauste miniatures. 20th century mechanised warfare with British orc infantry, French gnomes and German dwarves. I loved the figures but did that thing where your logical brain says "you have nearly 200 dwarves unpainted and don't need another ruleset". So...