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andrewyoderdesign.blog | ||
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devmag.org.za
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| | | | | This article looks at the process of designing levels for a platformer: from the initial idea to the final playable level. | |
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etodd.io
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| | | | | Update:Snakes in a Tower is complete! Downloads with source available for Mac and PC. Friday 4:59pm This is my first Global Game Jam. Super excited. So I'm going to liveblog it. I'll be working on a MacBook, so I decided to port the essentials of my XNA component entity system over to MonoGame. Here's what I got so far! Breathtaking, I know. Saturday 12:20am Opening meeting was awesome. Heard some fantastic keynotes from fantastic people. We got to hear some great insight from Ian Schreiber before starting (I'm at the Ohio State jam). The theme has been given to everyone by now, so I'll go ahead and say that the theme is this: | |
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gameartsg.wordpress.com
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| | | | | Currently I have an interest in creating environments with stylized graphics such as cel-shading. I am particularly interested in making my environments immersive and interesting to navigate in. In semester B I have looked at many practitioners working at the forefront of the games industry. Leonard Ritter is a programmer that is looking into organic... | |
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gizmodo.com
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| | | According to a new book, the HBO fantasy show went off the author's rails after season five. | ||