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larpwright.efatland.com
| | jaakkostenros.wordpress.com
6.3 parsecs away

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| | Alibis for Interaction, a new conference on experience design, was held last week for the first time in Landskrona, Sweden. I gave a talk calledLiving The Story, Free to Choose - Participant Agency in Co-Created Worlds. The idea of aesthetics of action is something that emerged in discussions with James Lórien "Jamie" MacDonald (he started...
| | nordiclarp.org
4.6 parsecs away

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| | Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider "consequence-free." However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters' and vice versa. In role-playing studies, we call this phenomenon bleed.[1]Markus Montola, "The Positive Negative Experience in Extreme Role-playing."Proceedings ofDiGRANordic 2010: Experienci...
| | analoggamestudies.org
5.5 parsecs away

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| | [AI summary] The text discusses the experiences and challenges of queer individuals participating in live-action role-playing (LARP) games, highlighting the intersection of identity, community, and the role of LARP as a space for exploration and expression. It explores how queer LARPers navigate societal norms, find belonging, and use LARP as a tool for self-discovery and empowerment. The text also touches on the importance of creating inclusive spaces, the role of specific LARPs like 'Just a Little Lovin'' in fostering queer communities, and the academic and theoretical frameworks that support these practices. The research methodology involved a Facebook group, emphasizing the need for careful design to ensure participant engagement and data quality.
| | falsemachine.blogspot.com
35.1 parsecs away

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| Veins of the Earth: ReduX Bad news first; because of a whole bunch of complex events I have had to pause development on VotE ReDux till the ...