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mrcat.au
| | ikrima.dev

Programming notes for Unreal Engine, Houdini, Game Development, Math, & Graphics
3.2 parsecs

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| | kristoff.it

Let's take a quick look at what compile-time execution looks like in Zig.
2.4 parsecs

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| | avestura.dev

What are the problems of C, and how Zig addresses them?
1.9 parsecs

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| | thume.ca

[AI summary] This blog post by Tristan Hume details his experience writing a compiler for a course project using Rust. He discusses various aspects of the project including the use of Rust's powerful enums and pattern matching, handling variable and type resolution, reference counting with Rc, code generation for x86 assembly, and the use of usercorn to run Linux binaries on macOS. The post also reflects on the challenges and benefits of using Rust for such a project, comparing it with other languages and design decisions.
26.8 parsecs

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