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kristoff.it | ||
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ikrima.dev
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| | | | | Programming notes for Unreal Engine, Houdini, Game Development, Math, & Graphics | |
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andrewkelley.me
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| | | | | [AI summary] The blog post discusses the evolution of programming languages, focusing on Rust and Zig's approaches to handling formatted output. It highlights the challenges in C's format string system, the use of macros in Rust, and Zig's ability to handle formatted output without special compiler cases, relying on userland code. The post also touches on the trade-offs of macros and the design goals of Zig to provide power without the drawbacks of macro-based systems. | |
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ciesie.com
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| | | | | Today I've played around with Zig, the new, hip (is it hip?) programming language. I find it pretty neat. I'm going to walk you (and myself) through my first, very short, piece of code. Below you can see the entirety of it. It basically allocates a 2MB buffer and reads a file into it... Yep, not particularly impressive, but this is a judgment free, learning zone, ok?! 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 const std = @import("std"); const warn = @import("std"). | |
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wsummerhill.github.io
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| | | Malware Development Introduction (aka Malware Dev 101), Part 2 - Evasion Basics | ||