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| | www.danheisman.com
12.1 parsecs away

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| | (* = A Dan Original/Special Principle) A lso see the video on Opening Principles ? The top ten are numbered followed by honorable mentions: #1 "Move every piece once before you move any piece...
| | paramdeo.com
11.4 parsecs away

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| | www.kyleboddy.com
10.9 parsecs away

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| | This was my first over the board (OTB) chess tournament in my life, which was also US Chess Federation (USCF) rated. It was the Seattle Chess Club Novice (U1200) tournament that's held monthl...
| | mbuffett.com
76.2 parsecs away

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| I wrote a post yesterday about how to compress chess moves. I was pretty happy with my hand-rolled compression scheme, which achieved a per-move size of 9.5 bits. I almost just rolled with it, but I've been thoroughly nerd-sniped here, so I took another crack at it. To know the board state or not One of the main considerations in compressing chess moves is how much chess-specific computation you want to do. One of the most optimal forms of compression is actually to evaluate the position, use an engine like Stockfish, and then store the index of the move. This isn't really a viable method though, the CPU cost is insane. But that's just to highlight what one end of the spectrum looks like.