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0fps.net
| | andreasgal.com
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| | At our last meeting with the Spidermonkey developer team up at Mozilla Edwin Smith from Adobe gave a presentation about pathological cases for trace trees. Amongst others Ed talked about the massive tree that gets recorded for John Conway's Game of Lifealgorithm. It essentially consists of a nested loop over a matrix that counts for...
| | distill.pub
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| | Neural Cellular Automata learn to generate textures, exhibiting surprising properties.
| | slackermanz.com
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| Multiple Neighborhood Cellular Automata (MNCA) produce complex and robust emergent structures not commonly seen in simpler models