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andreasgal.com
| | chaosinmotion.com
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| | A design pattern is defined as "general, reusable solution to a commonly occurring problem within a given context in software design." The idea is that when you encounter a problem, it provides a ready to use template for helping to solve that problem. If you look at the Wikipedia article linked above, we then drop...
| | www.laurentluce.com
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| | softologyblog.wordpress.com
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| | Since my last post explaining Multiple Neighborhoods Cellular Automata (MNCA) /u/slackermanz released his source code to hundreds of his shaders based on the same principals. Some using different neighborhoods, but all based on the same idea of multiple neighborhoods with rules for each neighborhood working together each step of the CA. In the past you...
| | quuxplusone.github.io
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| These topics come up perennially in std-proposals, StackOverflow, and other places where us C++ types hang out. I thought I'd collect them all in one place.