/explore
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ijdykeman.github.io | ||
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blog.alexbeals.com
For one of my final CS classes, I was brainstorming a list of tech that I hadn't developed anything for or worked with, and screensavers on Mac were on the list as something that would probably lend itself to an easy short-term project. I had recently seen a series of animated gifs of automatic maze solving, and so I jotted a note to myself that it would make a cool idea for a macOS screensaver. And lo and behold, a few months later when I got around to it, it did! Without further ado, here it is in action. |
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nonmateria.com
[AI summary] The author shares updates on developing a top-down game engine, including work on a character controller, tile rendering, and sprite animation workflows. |
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www.code-spot.co.za
I wrote an article for Dev.Mag covering some techniques for working with seamless tile setssuch as making blend tiles, getting more variety with proceduralcolourmanipulation, tile placement str... |
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viralinstruction.com
[AI summary] The author argues that Rust's borrowchecker causes serious ergonomic problems and overstates its role in memory safety, suggesting that the effort required to satisfy it often outweighs the benefits compared to garbage-collected languages. |
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