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www.zeropointnine.com
| | eli.li
7.0 parsecs away

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| | The other day a co-worker showed me a project that seemed genuinely useful, but I didn't love some bits of how complicated and resource intensive
| | cprimozic.net
3.7 parsecs away

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| | I've been working on building 3D scenes and environments in the browser using Three.JS. As part of those, I make pretty heavy use of the pmndrs postprocessing library for post-processing and effects. I've also implemented a custom godrays effect that works with postprocesing called three-good-godrays. It creates a custom pass that is added to the postprocessing EffectComposer which renders volumetric screen-space godrays by reading the depth buffer and shadow map for a light.
| | boksajak.github.io
6.2 parsecs away

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| | intoli.com
31.1 parsecs away

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| An updated example of techniques to avoid detection.