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blog.nuculabs.de
| | radareorg.github.io
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| | The blog of radare2
| | gcher.com
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| | This week-end I spent a lot of time trying to optimize the code of my incoming video game. The game engine features a fluid simulation algorithm based on this excellent paper by Jos Stam. The algorithm is CPU intensive, and so I tried my best to make the code as fast as possible, which eventually means having to write the code in assembly. Since I couldnt find much information about how to write assembly code for iOS on XCode, here is a small tutorial I wrote about it.
| | thatonegamedev.com
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| | Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior.
| | wingolog.org
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| wingolog: article: a baseline compiler for guile