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3zanders.co.uk
| | belenalbeza.com

[AI summary] A developer shares a post-mortem of creating a 48-hour game jam entry about a banished elf using the Godot engine.
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| | www.paradeofrain.com

Well the Dream Build Play deadline is approaching and as always there seems to be a crunch to get those last final features implemented, down-sized, or cut and squashing bugs all the while. It's clear the game won't be in a 'final' state July 2nd, but very playable. After the submission we'll be continuing development as usual to get the game where we originally wanted. Right now I'm finishing up the dedicated server to allow us to just setup a host machine to run servers with no graphics component to allow players a place to play.
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| | blog.garrettallen.dev

Another Ludum Dare down! This was a tough one for me. Nothing in particular made it tough by design, but I struggled more than ever. I'm going to keep this post-mortem brief, unlike my usual! The GOOD Music The music of Tribulation played out fantastically. I ended up using Strofe, an AI system that generates music based on a few basic inputs. I was able to get music generated in roughly the style I was looking for, then use some basic editing with Audacity to tune it to exactly what I wanted.
12.7 parsecs

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| | simonewebdesign.it

How to build Pong using plain JS and the HTML5 Canvas. No game engine.
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