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anteru.net
| | www.bitsnbites.eu
4.2 parsecs away

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| | [AI summary] The post discusses the development and potential improvements of the MRISC32 vector instruction set architecture, focusing on optimizing vector operations for performance and flexibility in both in-order and parallel architectures.
| | lisyarus.github.io
3.6 parsecs away

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| | [AI summary] A developer documents their journey implementing and optimizing Gaussian blur using compute shaders in OpenGL, comparing performance against traditional fragment shader methods.
| | www.snell-pym.org.uk
3.1 parsecs away

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| | [AI summary] The article discusses various exotic processor architectures, focusing on zero-operand stack machines, multiple stacks, result registers, virtual stacks, and transport-triggered architectures, highlighting their potential to simplify control logic and improve performance.
| | www.catb.org
21.3 parsecs away

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| Home page of the CML2 project