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www.bontegames.com
| | www.paradeofrain.com
17.2 parsecs away

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| | As a game designer, one of things I try to avoid is creating disposable experiences. As any creative, if youre making it for an audience, you dont want it to be forgotten shortly after its introduction. Designing for longevity can be taken in two ways: Youre design is centered around story, atmosphere, characters, with less focus on mechanics. Mechanics are simply a vessel to get through an experience youve authored. Youve designed the mechanics that can be seen in their fullest from minute one, and are ...
| | www.kabalyero.info
19.6 parsecs away

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| | Blogging about all kinds of games; mmorpg, moba, fps, battleroyale, single player, mobile, free-to-play, virtual worlds, second life, wtfast and more.
| | gamingdiaries.co.uk
21.0 parsecs away

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| | Another week of Inktober drawings for you all to see. Let's look at a character that doesn't seem to join together and a slightly scary looking Dragon.
| | chasingdings.com
34.3 parsecs away

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| [AI summary] The content discusses the game Ogre Battle 64, focusing on its gameplay mechanics, character development, and the player's experience. It includes reflections on the game's narrative, challenges, and the player's interactions with the game world, highlighting both the enjoyment and frustrations encountered during gameplay.