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www.scottsmitelli.com | ||
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wiki.nesdev.com
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| | | | | Tile compression refers to techniques that allow fitting more graphics data into a smaller space. Programs using CHR ROM cannot use compressed tiles, as their tile data must be stored in the PPU's native format. But programs using CHR RAM can process tile data while copying it from PRG ROM to CHR RAM, and this processing allows storing more tiles in the same space. | |
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www.nayuki.io
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| | | | | [AI summary] The provided text is a detailed comparison of various QR Code generator libraries and their implementations in different programming languages. It covers multiple projects such as qrcodegen (Java, TypeScript, Python, C++, C, Rust), qr.js (JavaScript), QR-Logo (JavaScript), qrcode (Python), PyQRCode (Python), qrcode (Rust), qr (Go), Zint (C), and libqrencode (C). The text highlights the features, line counts, comments, and code organization of each library. It also mentions the author's own library, which is noted for its compact implementation, lack of extensive constant tables, and immutability of objects. The text includes information about the versions reviewed, dates, and the purpose of each library, such as encoding, decoding, and image gen... | |
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hunter-r.com
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| | | | | Introduction This documentation covers the structure of D?butsu no Mori e+ villager e-Reader cards. The header/title section is universal and can be applied to other e-Reader projects, but the rest of the data is specific to D?butsu no Mori e+. | |
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wsummerhill.github.io
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| | | Sliver has been a popular open-source C2 in recent years and has had continuous improvements since its release. It's cross-platform and easy to setup which were both appealing to me when I first started using it. I wanted to learn how to setup Sliver as a C2 server for red teams so I decided to document it for my own reference and anyone else interested. Here's what we'll cover: | ||