|
You are here |
www.scottsmitelli.com | ||
| | | | |
hunter-r.com
|
|
| | | | | Introduction This documentation covers the structure of D?butsu no Mori e+ villager e-Reader cards. The header/title section is universal and can be applied to other e-Reader projects, but the rest of the data is specific to D?butsu no Mori e+. | |
| | | | |
imrannazar.com
|
|
| | | | | Aside from the concepts explored in the previous part of this series, the JPEG file format is composed of segments which encode the various portions of information needed to decode an image. This article implements a simple method of traversing the segments of a JPEG file. | |
| | | | |
austinmorlan.com
|
|
| | | | | Ive always loved emulators because they let me play old games that I enjoyed as a kid, so I thought it might be fun to learn how they work and how to build one. My real goal is to build an NES emulator, but after doing some research, I decided to take the advice of the internet and start by building an emulator for the much less complex CHIP-8 instead. Its a good stepping stone to the NES. | |
| | | | |
jborza.com
|
|
| | | Continuing with the implementation of CHIP-8 in Verilog, I wanted to continue with the CPU module and get it to actually execute some instructions, so we'll build an instruction decoder, CPU states and a register file. As described in the previous part , we would like to: fetch instruction (2 bytes) from the memory into an 16-bit opcode register decode the instruction execute the instruction Other articles in the series: | ||