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andrewkelley.me
| | blog.japaric.io
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| | A blog about Rust and embedded stuff
| | floooh.github.io
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| | [AI summary] The text provides an in-depth look at the development and intricacies of a Z80 CPU emulator, focusing on cycle-accurate timing, pin behavior, and various improvements over previous versions. It details the emulator's architecture, including the handling of CPU pins, interrupt protocols, and the differences between the new and old emulator implementations. The text also discusses testing methodologies, the impact of cycle-accurate emulation on system behavior, and specific improvements in Amstrad CPC emulation. Additionally, it touches on the author's personal website and blog, highlighting the focus on programming and emulation topics.
| | austinmorlan.com
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| | Ive always loved emulators because they let me play old games that I enjoyed as a kid, so I thought it might be fun to learn how they work and how to build one. My real goal is to build an NES emulator, but after doing some research, I decided to take the advice of the internet and start by building an emulator for the much less complex CHIP-8 instead. Its a good stepping stone to the NES.
| | notes.eatonphil.com
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| Writing a lisp compiler from scratch in JavaScript: 1. lisp to assembly