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| | svmiller.com
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| | Here is a how-to on bootstrapping standard errors in R in a flexible way, using some tidyverse-friendly packages like modelr and purrr.
| | post8000.svmiller.com
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| | statsandr.com
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| | In this post, I highlight the 10 most common errors in R and how to fix them. I also mention a couple of warnings (which are different than errors).
| | frozenfractal.com
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| I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with.