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raphlinus.github.io
| | cprimozic.net
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| | Introduces a browser-based sandbox for building, training, visualizing, and experimenting with neural networks. Includes background information on the tool, usage information, technical implementation details, and a collection of observations and findings from using it myself.
| | placeholderart.wordpress.com
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| | In this post I will cover implementing and optimizing runtime environment map filtering for image based lighting (IBL). Before we get started, this approach is covered in depth in Real Shading in Unreal Engine 4and Moving Frostbite to Physically Based Rendering, you should really check them out if you want more background and information than...
| | polymathprojects.org
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| | The previous research thread for the Polymath7 project"the Hot Spots Conjecture" is now quite full, so I am now rolling it over to a fresh thread both to summarise the progress thus far, and to make it a bit easier to catch up on the latest developments. The objective of this project is to prove...
| | sander.ai
23.4 parsecs away

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| Thoughts on the tension between iterative refinement as the thing that makes diffusion models work, and our continual attempts to make it _less_ iterative.