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raphlinus.github.io
| | tiao.io
6.9 parsecs away

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| | An in-depth practical guide to variational encoders from a probabilistic perspective.
| | polymathprojects.org
7.1 parsecs away

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| | The previous research thread for the Polymath7 project"the Hot Spots Conjecture" is now quite full, so I am now rolling it over to a fresh thread both to summarise the progress thus far, and to make it a bit easier to catch up on the latest developments. The objective of this project is to prove...
| | kosmonautblog.wordpress.com
6.8 parsecs away

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| | The main goal is to expand our technique to work with multiple volume textures, both from multiple instances of the same signed distance field and different meshes altogether. I will also explore sub-surface scattering and AO.
| | dennybritz.com
18.7 parsecs away

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| The full code is available on Github.