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upsidelab.io
| | www.paradeofrain.com
14.9 parsecs away

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| | Oh, Itll Be Out By. Hmm, even now as I look back on whats been done on Outwitters, Ive learned a *ton* of new things in regards to game development. Im not too excited about having only 1 game to release this year (if we even make *that*). Hell, we even planned on having 2 games a year. The take-away from that is game development is not an assembly line process.
| | thewertzone.blogspot.com
19.5 parsecs away

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| | Released back in 2016, XCOM 2 was a worthy, if flawed, sequel to the classic 2012 turn-based strategy game XCOM: Enemy Unknown (itself a r...
| | www.kabalyero.info
18.8 parsecs away

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| | Blogging about all kinds of games; mmorpg, moba, fps, battleroyale, single player, mobile, free-to-play, virtual worlds, second life, wtfast and more.
| | www.oneman-onemap.com
60.2 parsecs away

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| [AI summary] The article provides an in-depth account of a visit to the Fukushima Evacuation Zone, highlighting the challenges faced by the region post-disaster, the ongoing efforts for recovery, and the broader implications of nuclear energy. It describes the author's journey through the area, including the Red Zone, and the impact of radiation on the environment and residents. The piece emphasizes the importance of learning from Fukushima's tragedy to improve safety standards and the need for a shift away from nuclear power. It also touches on the gradual recovery of the region, with areas being reclassified as safer and the potential for economic and social revival.