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www.jakearchibald.com
| | lea.codes
6.6 parsecs away

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| | A short tutorial on WebGL and Shaders
| | mko.re
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| | csantosbh.wordpress.com
7.5 parsecs away

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| | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
| | vlad.website
23.5 parsecs away

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| In 2020, I started writing a 3D game engine from scratch in C++. This is a post about how I added skeletal animation to it. Drake is in it, so buckle up.