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mattgreer.dev | ||
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www.huderlem.com
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| | | | | [AI summary] The article explains the 2BPP graphics format used in the Nintendo Gameboy, detailing how it stores and displays four-color tiles efficiently. | |
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imrannazar.com
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| | | | | The exploration of system emulation in JavaScript continues, with a detailed look at the GameBoy graphics system, and how graphics are rendered by the GameBoy hardware; a simulation of the process is then put in place for use by the wider graphics engine. | |
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cgmathprog.home.blog
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| | | | | Emulators So... what is an emulator? Let's say you want to play an old game from the MS-DOS era. You have the DUKE3D.EXE file, you launch it and ...nothing happens. But why? Old systems had a different architecture from your PC. Loosely speaking, your PC doesn't recognize the program and refuses to execute it. You | |
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kzimmermann.0x.no
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| | | [AI summary] Klaus Zimmermann shares his experience transitioning from GNU/Linux to FreeBSD as a desktop OS, detailing the setup process, challenges, and usability of FreeBSD on the desktop. | ||