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| | ataspinar.com
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| | [latexpage] In this blog-post we will have a look at how Differential Equations (DE) can be solved numerically via the Finite Differences method. By solving differential equations we can run simula...
| | thinking-about-science.com
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| | Before your read this, I suggest you read post 24.5. In post 24.5, we saw that the displacement, x, of a damped simple harmonic oscillator is given by equation 1. Here t represents time, dx/dt represents speed and d2x/dt2 represents acceleration. As in post 24.5 we are considering an object that oscillates along a line,...
| | nbodyphysics.com
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| | My Unity asset Gravity Engine models orbits around planets. These are typically ellipses so gravity engine generates a lot of ellipses. The simplest way to do this is to use an equation for the ell...
| | webb.nasa.gov
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| James Webb Space Telescope