|
You are here |
jasmcole.com | ||
| | | | |
ataspinar.com
|
|
| | | | | [latexpage] In this blog-post we will have a look at how Differential Equations (DE) can be solved numerically via the Finite Differences method. By solving differential equations we can run simula... | |
| | | | |
thinking-about-science.com
|
|
| | | | | Before your read this, I suggest you read post 24.5. In post 24.5, we saw that the displacement, x, of a damped simple harmonic oscillator is given by equation 1. Here t represents time, dx/dt represents speed and d2x/dt2 represents acceleration. As in post 24.5 we are considering an object that oscillates along a line,... | |
| | | | |
nbodyphysics.com
|
|
| | | | | My Unity asset Gravity Engine models orbits around planets. These are typically ellipses so gravity engine generates a lot of ellipses. The simplest way to do this is to use an equation for the ell... | |
| | | | |
webb.nasa.gov
|
|
| | | James Webb Space Telescope | ||