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| | phoboslab.org
14.2 parsecs away

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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | sebastianraschka.com
16.0 parsecs away

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| | I'm Sebastian: a machine learning & AI researcher, programmer, and author. As Staff Research Engineer Lightning AI, I focus on the intersection of AI research, software development, and large language models (LLMs).
| | r-video-tutorial.blogspot.com
18.9 parsecs away

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| | The unlucky events that took place in Nepal have flooded the web with visualization of the earthquakes from USGS. They normally visualize ea...
| | sciruby.com
37.8 parsecs away

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| Google Summer of Code 2015 is coming to an end. During this summer, I have learned too many things to list here about statistical modeling, Ruby and ...