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| | craigjb.com
3.3 parsecs away

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| | [AI summary] This post discusses the implementation of load-immediate instructions and the halt instruction in the Game Boy CPU using SpinalHDL for FPGA simulation.
| | www.snell-pym.org.uk
3.5 parsecs away

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| | [AI summary] The article discusses various exotic processor architectures, focusing on zero-operand stack machines, multiple stacks, result registers, virtual stacks, and transport-triggered architectures, highlighting their potential to simplify control logic and improve performance.
| | c64os.com
1.9 parsecs away

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| | [AI summary] The provided text is a detailed technical documentation on the 6502 microprocessor, focusing on its instruction set, addressing modes, and memory operations. It includes information on various assembly instructions, their opcodes, addressing modes, and effects on the processor flags. The document also mentions the C64 OS project and its development, along with some promotional content for the platform.
| | baltazarstudios.com
21.4 parsecs away

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