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| | craigjb.com
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| | [AI summary] This post discusses the implementation of load-immediate instructions and the halt instruction in the Game Boy CPU using SpinalHDL for FPGA simulation.
| | jborza.com
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| | Continuing with the implementation of CHIP-8 in Verilog, I wanted to continue with the CPU module and get it to actually execute some instructions, so we'll build an instruction decoder, CPU states and a register file. As described in the previous part , we would like to: fetch instruction (2 bytes) from the memory into an 16-bit opcode register decode the instruction execute the instruction Other articles in the series:
| | www.snell-pym.org.uk
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| | [AI summary] The article discusses various exotic processor architectures, focusing on zero-operand stack machines, multiple stacks, result registers, virtual stacks, and transport-triggered architectures, highlighting their potential to simplify control logic and improve performance.
| | denniskubes.com
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