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brionv.com
| | www.markround.com
5.3 parsecs away

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| | When I was around 8-9 years old, I received a Sinclair ZX Spectrum home computer for my birthday. One of my earliest memories I remember is sitting with my Dad, reading the manual to work out the magic commands to load the games from cassette tape. This series of articles covers the technical details and "behind the scenes" processes of building a Spectrum platform/application using modern toolsets.
| | craigjb.com
4.6 parsecs away

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| | Adventures in hardware hacking, low-level software, FPGAs, and more!
| | next-hack.com
4.3 parsecs away

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| | [AI summary] The text discusses the challenges and solutions in porting Quake to a low-memory embedded system. Key points include optimizing memory usage by reducing texture data read from external flash, implementing a texture cache buffer, and asynchronous loading. The port runs at 276kB RAM but faces performance issues due to slow external flash and lack of surface cache. Solutions like sorting surfaces by texture, using DMA for asynchronous loading, and partial display refresh significantly improve speed.
| | mb.esamecar.net
35.5 parsecs away

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| In recent days, a lot of new hardware has been introduced, and for all these great new devices and gadgets, I consider myself part of the potential target audience. Apple has presented new iPhones, Apple Watches, and AirPods. Thanks to Apple's decision to slowly and gradually roll out the promised AI features and not at all in Germany in the long run, the innovations of the iPhone 16 are limited for me.