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weblog.jamisbuck.org | ||
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imapenguin.com
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| | | | | Three maze generators on the Commodore 64 | |
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16bpp.net
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blog.demofox.org
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| | | | | This post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have... | |
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ameeracademy.school.blog
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| | | Hi, I just published a blog post about documenting software architecture: https://herbertograca.com/2019/08/12/documenting-software-architecture/ Would be nice to get some feedback on it. Tkx. submitted by /u/hgraca [link] [comments] from Software Development - methodologies, techniques, and tools. Covering Agile, RUP, Waterfall + more! https://ift.tt/2YZcO08 | ||