|
You are here |
arcan-fe.com | ||
| | | | |
insinuator.net
|
|
| | | | | Nowadays, Bluetooth is an integral part of mobile devices. Smartphones interconnect with smartwatches and wireless headphones. By default, most devices are configured to accept Bluetooth connections from any nearby unauthenticated device. Bluetooth packets are processed by the Bluetooth chip (also called a controller), and then passed to the host (Android, Linux, etc.). Both, the firmware on ... | |
| | | | |
dlang.org
|
|
| | | | | [AI summary] The text discusses various projects and updates related to the D programming language, including the Summer of Code (SAOC) 2021 initiatives. Key points include: 1) SAOC participants and their projects, such as implementing ProtoObject as the root class, replacing DRuntime hooks with templates, adding D support to LLDB, developing Lightweight DRuntime (LWDR), and improving DUB for dependency resolution. 2) Updates on the bugfix reward system, including prizes and implementation details. 3) Mentors and their roles in guiding the SAOC participants. 4) The SAOC application process and upcoming milestones. The text also mentions community involvement, such as the D Language Foundation and sponsors like Symmetry Investments, and encourages readers to ... | |
| | | | |
roscidus.com
|
|
| | | | | In my last post, Qubes-lite with KVM and Wayland, I described setting up a Qubes-inspired Linux system that runs applications in virtual machines. A ... | |
| | | | |
logins.github.io
|
|
| | | Compute Shaders in D3D12 Why Talking About Compute Shaders Direct Compute has been part of DirectX since version 10. Its usages are multiple, but in general we can use the compute pipeline whenever we want to calculate something without the need of a rasterizer. This ability to generically adapt to any type of calculus makes the compute pipeline really useful in many areas, not only for real-time applications, but also for many science-related computations. In science, every operation that involves the word "GPGPU" (General Purpose GPU) has some kind of compute shader usage in it: high performance computing, physics simulations, classification, image processing are just to scratch the surface among the multitude of use cases. In a game engine, compute shader... | ||