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www.bigmessowires.com | ||
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jborza.com
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| | | | | Over a month ago I bought an Altera Cyclone IV board from a local seller, it seems to be listed on Aliexpress as well. Its marked as A-C4E6E10, and features: Altera Cyclone IV EP4CE6E22C8 FPGA chip with 6272 logic elements, 270 Kbits of memory 8-digit seven-segment LCD display 8 position DIP switch VGA output PS/2 input port (comes in handy to try out keyboard processing) buzzer a couple of push buttons a handful of IO pins, some of which can be used as a connector for a 1602/12864 display and 22 miscell... | |
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keyj.emphy.de
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www.scorpia.co.uk
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| | | | | [AI summary] This article details the design and implementation of a POE-enabled lighting fixture with network control, focusing on hardware development, firmware, and integration with theatrical lighting systems. | |
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timur.hu
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| | | Mesh and task shaders (amplification shaders in D3D jargon) are a new way to process geometry in 3D applications. First proposed by NVidia in 2018 and initially available in the "Turing" series, they are now supported on RDNA2 GPUs and are part of the D3D12 API. There is also an extension in Vulkan (and a vendor-specific one in OpenGL). This post is about what mesh shadig is and next time I'm going to talk about how mesh/task shaders are implemented on the driver side. | ||