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www.bazhenov.me | ||
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xoranth.net
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nakabonne.dev
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| | | | It covers how to make a time-series database engine from scratch | |
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zeux.io
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| | | | meshoptimizer implements several geometry compression algorithms that are designed to take advantage of redundancies common in mesh data and decompress quickly - targeting many gigabytes per second in decoding throughput. One of them, index decoder, has seen a significant and unexpected variance in performance across multiple compilers and compiler releases recently; upon closer investigation, the differences can mostly be attributed to the same microarchitectural detail that is not often talked about. So I thought it would be interesting to write about it. | |
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codingnest.com
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| | There is a lot of confusion about floating-point numbers and a lot of bad advice going around. IEEE-754 floating-point numbers are a complex beast, and comparing them is not always easy, but in this post, we will take a look at different approaches and their tradeoffs. |