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www.bazhenov.me
| | xoranth.net
13.5 parsecs away

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| | nakabonne.dev
13.3 parsecs away

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| | It covers how to make a time-series database engine from scratch
| | zeux.io
15.5 parsecs away

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| | meshoptimizer implements several geometry compression algorithms that are designed to take advantage of redundancies common in mesh data and decompress quickly - targeting many gigabytes per second in decoding throughput. One of them, index decoder, has seen a significant and unexpected variance in performance across multiple compilers and compiler releases recently; upon closer investigation, the differences can mostly be attributed to the same microarchitectural detail that is not often talked about. So I thought it would be interesting to write about it.
| | codingnest.com
104.0 parsecs away

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| There is a lot of confusion about floating-point numbers and a lot of bad advice going around. IEEE-754 floating-point numbers are a complex beast, and comparing them is not always easy, but in this post, we will take a look at different approaches and their tradeoffs.