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tacticaltech.org | ||
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www.intechopen.com
Perspective Chapter: Ungrading, Grading Contracts, Gamification and Game-Based Learning | IntechOpen This chapter will explore considerations for the adoption of grading contracts with the possible addition of the mechanics of game design, game-based learning, or gamification. The motivation for this approach is to ensure equity and inclusion in the classroom by creating a compassionate environment to enhance student engagement and learning. When introduced in the appropriate way, teachers can track students' progress without the imposition of the added stress and fear that conventional assessment practices engender. Sometimes referred as "ungrading," the adoption of these strategies prioritizes the progress of each individual student and re-envisions learning as a series of achievements that students complete and level-up to take on a series of successive ... |
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henryjenkins.org
Renata Frade interviews Carlos A. Scolari, an eminent media theorist focused on digital interfaces, media ecology /evolution and interactive communication. Read to understand how "transmedia" might be going the way of "multimedia," how contemporary media is evolving, and to learn more about major research projects on teenage media engagement and platform labor in Spain. |
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www.socialsciencespace.com
The call for 'social distancing' in the wake of the coronavirus and its attendant COVID-19 disease has seen schools and universities around the world hurriedly attempting to turn their physical classrooms into virtual ones. While this may be best immediate reaction from an epidemiological point of view, from a pedagogic perspective, it has left instructors desperately trying to retrofit and reformat their courses while trying not to unduly disadvantage large numbers of their students. As a means of suppo... |
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blackagendareport.com
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