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www.hallada.net
| | danielsieger.com
3.1 parsecs away

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| | This is a short tutorial on generating meshes of Platonic solids in C++. Read on if you search for a simple way to generate a tetrahedron, octahedron, hexahedron, dodecahedron, or icosahedron. The article is also a great starting point to learn a few basics of working with meshes.
| | www.kurtlawrence.info
5.0 parsecs away

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| | Description of technologies and techniques used to get detailed and performant 3D rendering of mining spatial data through the browser
| | blog.scottlogic.com
4.4 parsecs away

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| | An Augmented Reality Sudoku solver using the WebAssembly build of OpenCV (a C++ computer vision library), Tensorflow (a machine learning library) and solver written in Rust. It neatly demonstrates how WebAssembly allows you to write performance-critical web-based applications in a wide range of languages.
| | blog.nodraak.fr
16.3 parsecs away

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| [AI summary] A developer discusses creating a simple frontend game using the Rust programming language and WebAssembly to demonstrate performance and modularity.