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www.scotthyoung.com | ||
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www.intechopen.com
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| | | | This chapter will explore considerations for the adoption of grading contracts with the possible addition of the mechanics of game design, game-based learning, or gamification. The motivation for this approach is to ensure equity and inclusion in the classroom by creating a compassionate environment to enhance student engagement and learning. When introduced in the appropriate way, teachers can track students' progress without the imposition of the added stress and fear that conventional assessment pract... | |
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educontrarianblog.com
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| | | | We often assume that the main reason for testing students is to find out what they know. But it isn't. The main reason for testing students is to improve learning, and one of the ways tests do this is to motivate productive effort by students - studying! Teachers are used to teaching students who study... | |
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meaningness.com
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| | | | Explore the ideas of Meaningness in greater depth by reading the books that inspired it | |
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timespaceeducation.wordpress.com
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| | Inquiry is basically about permission. When students know that they are able or allowed to pursue the questions that come into their head, take the directions that become appealing to them and make their own decisions, they do those things more. It sounds obvious to say it, but it's true. When there is a culture... |