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mropert.github.io
| | belenalbeza.com
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| | [AI summary] A developer shares a post-mortem of creating a retro-style shoot-em-up game within the constraints of the PICO-8 fantasy console, detailing technical choices, art creation, and project management lessons.
| | andreabergia.com
6.2 parsecs away

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| | This post is part of the Languages Opinion series. Languages opinion - part one - JVM Languages opinion - part two - Rust ?thispost Languages opinion - part three - Javascript and Typescript Welcome back to my mini-series about programming languages. In this post, we will talk about one of the most interesting programming languages that I have seen in a long while: Rust.
| | vlad.website
5.7 parsecs away

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| | In 2020, I started building my own 3D game engine from scratch in C++. Follow me through the process.
| | www.markrjohnsongames.com
20.3 parsecs away

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| Welcome to 2023's edition of "Some Games I Played in [Year] and What I Thought Of Them"! This has been a very busy year for me - much of the time was spent applying for, and subsequently gett...