|
You are here |
numbersinlife.wordpress.com | ||
| | | | |
pr0g.github.io
|
|
| | | | | This is yet another post about understanding the difference between column vectors, row vectors, and matrices (in a game development setting). If you're attempting to learn or remember the difference between them then hopefully this will be a useful resource and can supplement other reading. | |
| | | | |
logosconcarne.com
|
|
| | | | | When I was in high school, bras were of great interest to me - mostly in regards to trying to remove them from my girlfriends. That was my errant youth and it slightly tickles my sense of the absurd that they've once again become a topic of interest, although in this case it's a whole... | |
| | | | |
gafferongames.com
|
|
| | | | | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate our physics simulation forward at fixed delta time increments, regardless of display framerate. In this article we are going to simulate motion in three dimensions. Rigid Bodies We will concentrate on a type of object called a rigid body. | |
| | | | |
thenumb.at
|
|
| | | [AI summary] The text discusses the representation of functions as vectors and their applications in various domains such as signal processing, geometry, and physics. It explains how functions can be treated as vectors in a vector space, leading to the concept of eigenfunctions and eigenvalues, which are crucial for understanding and manipulating signals and geometries. The text also covers different types of Laplacians, including the standard Laplacian, higher-dimensional Laplacians, and the Laplace-Beltrami operator, and their applications in fields like image compression, computer graphics, and quantum mechanics. The discussion includes spherical harmonics, which are used in representing functions on spheres, and their applications in game engines and glo... | ||