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www.3delement.com
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devmag.org.za
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| | | | | This article looks at the process of designing levels for a platformer: from the initial idea to the final playable level. | |
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belenalbeza.com
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weeklysift.com
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| | | In amemorable scene from the 1998 film Pleasantville (in which two 1998 teen-agers are transported into the black-and-white world of a 1950s TV show), the father of the TV-perfect Parker family returns from work and says the magic words "Honey, I'm home!", expecting them to conjure up a smiling wife, adorable children, and dinner on... | ||