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www.paradeofrain.com | ||
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www.3delement.com
[AI summary] The author discusses the development progress of their RPG Apotheon, detailing design changes to combat and objectives, lessons learned from prototyping, and upcoming talks at gaming conferences. |
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andrewkelley.me
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devmag.org.za
This article looks at the process of designing levels for a platformer: from the initial idea to the final playable level. |
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blog.acolyer.org
A comprehensive survey on graph neural networks Wu et al., arXiv'19 Last year we looked at 'Relational inductive biases, deep learning, and graph networks,' where the authors made the case for deep learning with structured representations, which are naturally represented as graphs. Today's paper choice provides us with a broad sweep of the graph neural... |
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