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wedesoft.de
| | mropert.github.io
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| | Let's talk about game simulations. And how to make them go fast.
| | cprimozic.net
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| | A summary of the process I used to generate 3D meshes that wrap around the surface of other 3D meshes using path tessellation and geodesic walking
| | charleslabs.fr
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| | Discover how to get started with radio astronomy using a simple and inexpensive Ku band setup to explore the cosmos in this article.
| | kylewbanks.com
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| A common requirement for 2D games is to have some sort of fullscreen background, be it a color, sprite, particle system, or anything else, to provide mood and aesthetic to the contents of your game. While a static color can be used to great effect, this post will go over the technique that I use for fullscreen backg...