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videogamehistorian.wordpress.com
| | listverse.com
3.8 parsecs away

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| | We are so far away now, from the original computer games, it doesn't seem outrageous to claim that in a few years we might achieve complete virtual reality, and indeed become a race unsure of what is real and what is unreal, like films such as The Matrix portray. Most people have only experienced fully functioning 3D games with decent graphics, but games had beginnings routed in the very basics of electronics and computing. Here are 15 past advancements in video game technology that have made the industry what it is today, given birth to it, shaped it, and is steering it towards a future.
| | theswedishgames.wordpress.com
7.1 parsecs away

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| | Growing up in Sweden during the 1980s and 90s, my memories of arcade games are usually seeing one or two cabinets in cafés, bowling alleys, movie theatres and similar establishments. Dedicated arcades, with large numbers of games, seems to have always been a rarity, though not completely absent, in Sweden, even during the height of...
| | www.technologizer.com
2.9 parsecs away

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| | Forty years ago, Nutting Associates released the world's first mass-produced and commercially sold video game, Computer Space. It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed...
| | www.cyclingweekly.com
19.9 parsecs away

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| Saintly helpers make ultra-distance time trials tough to quit