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bottosson.github.io | ||
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kinematicsoup.com
Linear space lighting is a term that game developers are becoming ever more used to hearing as games reach for the next level of realism with physically based rendering models (PBR). Though linear space and its counterpart, gamma space, are fairly simple and important concepts to understand, many developers don't learn what these terms really mean. This document will define gamma and linear space, how they differ, and how it applies to the Unity engine. |
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svgees.us
[AI summary] This blog post explains the technical concept of color gamuts, comparing different display standards like sRGB, DCI P3, and BT.2020 using chromaticity diagrams and introducing the more perceptually uniform OKLab color space. |
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blog.johnnovak.net
Personal blog of John Novak |
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matuzo.at
I'm a frontend developer, consultant, accessibility auditor, blogger, teacher, and book author from Austria. |
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