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www.blog.radiator.debacle.us | ||
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calabi-yau.space
A half-adder implemented in classic DOOM demonstrating Turing-completeness. |
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etodd.io
Okay, it's time to shed some light on this project. First off, my goal is to release on Xbox and, if possible, Steam (if not, I'll be looking at other online stores). I figure these are the two largest, most practical target markets. The release price will be between $1 and $5, with 100% of the proceeds going to charity (more on this later...). There are two main themes I want to nail in this game. The first is giving the player freedom to alter the game world; to literally change the world geometry by performing sweet parkour moves (jumps, flips, slides, etc.).The idea is, to create a wall, you simply jump into mid-air and perform a wall jumpas if the wall was there, and poof, it's there. Need to get through that annoying concrete barrier? No problem, slide... |
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devon.lol
[AI summary] An article detailing how Quake revolutionized gaming by pioneering innovations in modding, online multiplayer, speedrunning, and hardware benchmarking. |
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www.froyok.fr
Portfolio and Blog about realtime 3D creations and tutorials by Froyok |
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