/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

therealmjp.github.io
| | darkcephas.blogspot.com

It has been two decades since the video game Max Payne was release on July 23, 2001. The game itself was some incredible homage to The Ma...
5.0 parsecs

Travel
| |
| | mynameismjp.wordpress.com

A common part of most HDR rendering pipelines is some form of average luminance calculation. Typically it's used to implement Reinhard's method of image calibration, which is to map the geometric mean of luminance (log average) to some "key value". This, combined with some time-based adaptation, allows for a reasonable approximation of auto-exposure or human...
5.1 parsecs

Travel
| |
| | simonstechblog.blogspot.com

[ Updated on 25-2-2013 : added a paragraph about lowering the voxel update frequency for faster dynamic update. The demo also added a combo...
3.9 parsecs

Travel
| |
| | reindernijhoff.net

This shader is a proof of concept to find out if I could create a typical Shadertoy shader, i.e. a shader that renders a non-trivial animated 3D scene, by using a ray tracer instead of the commonly used raymarching techniques.
25.6 parsecs

Travel
|