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therealmjp.github.io | ||
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darkcephas.blogspot.com
It has been two decades since the video game Max Payne was release on July 23, 2001. The game itself was some incredible homage to The Ma... |
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mynameismjp.wordpress.com
A common part of most HDR rendering pipelines is some form of average luminance calculation. Typically it's used to implement Reinhard's method of image calibration, which is to map the geometric mean of luminance (log average) to some "key value". This, combined with some time-based adaptation, allows for a reasonable approximation of auto-exposure or human... |
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simonstechblog.blogspot.com
[ Updated on 25-2-2013 : added a paragraph about lowering the voxel update frequency for faster dynamic update. The demo also added a combo... |
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reindernijhoff.net
This shader is a proof of concept to find out if I could create a typical Shadertoy shader, i.e. a shader that renders a non-trivial animated 3D scene, by using a ray tracer instead of the commonly used raymarching techniques. |
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