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dsat.igada.de
| | wiki.nesdev.com
12.7 parsecs away

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| | Tile compression refers to techniques that allow fitting more graphics data into a smaller space. Programs using CHR ROM cannot use compressed tiles, as their tile data must be stored in the PPU's native format. But programs using CHR RAM can process tile data while copying it from PRG ROM to CHR RAM, and this processing allows storing more tiles in the same space.
| | ninimotom.com
16.0 parsecs away

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| | On a recent trip to my parents', I rediscovered my old GameBoy and thought it would be cool to write some software for it. What better to start with than 'Hello World'? Writing the classic first program on this classic console turns out to be a bit more complicated than it usually is.
| | austinmorlan.com
18.3 parsecs away

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| | I recently finished building Ben Eaters 8-bit Breadboard Computer but near the end of it I realized that much of the fun was in the design and the learning, but the act of actually cutting wire was an exercise in tedium. I wasnt quite ready to put the 8-bit computer behind me, but I didnt want to cut or bend wire anymore. Another thing thats been on my to-do list is programming for the original Game Boy (GB).
| | deland.wordpress.com
45.6 parsecs away

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| https://www.youtube.com/watch?v=ktlsjmjgUIk