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codeworkshop.net | ||
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brunoscheufler.com
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| | | | | When developing a software product, you'll end up with multiple environments, for your local development environment, one or many development/staging environments, and a production environment (or multiple depending on your architecture). The same applies to mobile applications.... | |
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blog.alexbeals.com
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| | | | | A developer license for Apple costs $100. Now, if you know that you wish to launch an app, that's pretty cheap to get access to all of the great resources and ability to push as many apps as you want onto the App Store. However, while you're still learning to program in Swift, this can be a large barrier to entry. Luckily, as long as your phone is jailbroken it's pretty easy to get around this requirement. | |
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benscheirman.com
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| | | | | Almost every app you build with Xcode will need some sort of configuration. Whether it is API Keys for 3rd party SDKs, the URL of your API, feature toggles, or a logging level of verbosity, it's a good idea to keep this configuration separate from your code. | |
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www.onswiftwings.com
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| | | Using property wrappers to define atomic properties in Swift | ||