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analoggamestudies.org
| | coe-gamecult.org
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| | In this blogpost, Doctoral Researcher Hanne Grasmo reports from her new university course, Larp Design in Theory and Practice, where the students used their own bodies to role-play serious, impactful, and even erotic scenes in Nordic-style larps. She discusses how physical bodies and other materiality impact play-experience and emotions in a study context.
| | jgeekstudies.org
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| | James A. Bishop Department for the Study of Religions, University of Cape Town, Cape Town, South Africa. Email: james.bishop35 (at) gmail (dot) com Download PDF Sociological analyses of video game media have accelerated over the past twenty years on the grounds that these creations, like other popular mass entertainment media (movies, TV shows, novels, etc.),...
| | nordiclarp.org
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| | Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider "consequence-free." However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters' and vice versa. In role-playing studies, we call this phenomenon bleed.[1]Markus Montola, "The Positive Negative Experience in Extreme Role-playing."Proceedings ofDiGRANordic 2010: Experienci...
| | drbenjaminhabib.com
146.6 parsecs away

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| This article was originally published in E-International Relations. Thank you for E-IR editor Miriam Shearer for her support in bringing this piece to publication. Image courtesty of Google Earth. The invitation to write this piece came at an auspicious moment as I pack up my office and get ready to bid farewell to the ivory...